Wednesday, March 7, 2012

Some mockups of the menu screens. 

On this menu, Illyia chooses her currently equipped Gem, which serve as her primary weapons.
You can also quickly select gems without using the menu by using a quick-select button.





Each Gem is given 3 ratings from 1-5. 1 is poor, 5 is great.

 Power: The amount of pure damage output.
Utility: Ease of use, and additional functions beyond attacking.
Overload: Resistance to the Gem overloading and resetting its level.






 Here's a look at a map system mockup. People are sure to note its similarities to the excellent SOTN and Metroid maps. Not sure if this is the direction I'd like, but it's getting there.

Something I'd always wished had been in Metroidvania maps is color-coded areas, so the player would be able to clearly define the borders of the different locations. Another possible change from the norm would be not revealing the doors until the player has found them, unsure.

-Kirb


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