Tuesday, November 19, 2013

Progress Update



A88Y doing a repository pull.

Hey everyone, long time no see! I've gotten no shortage of emails asking about the status of Dead Gear, and I'm glad to say it's chugging along as good as ever. Sadly, no game design theory post this time, just a big ol' trove of DG screens for the curious! Go ahead and click on'm to see them a bit bigger.

Illyia vs technology

 I've been hard at work getting all of our cutscenes, menus, and system infrastructure in place; and Ameen has been working hard as well to finish up the platforming code. As you can tell by the semi-annoying watermark up there in the top left, I've finally integrated the ORK framework into the game. It's still in beta at the moment, so we gotta stick with the watermark til then. It's been an amazing asset, and utilizing it along with our own scripting has saved us months of development time.


The opening title screen changes gradually from day...

... to night! And then to day again, in an endless cycle.


 Dan and Brian have been gradually working on the music and sound of DG, and I'm really happy with how the current batch of songs is turning out. It's really great seeing how much music and atmospheric sound can really liven up an environment.


The intro cutscene of Dead Gear is told in an animated shadow puppet-ish fashion, along with illustration.


It looks pretty 3D, but it's actually a bunch of rotating 2D images. Neat.


A88Y in a S.A.V.E room.

Save your games using the Simulated Assessment Validation Environment

What? It's a good name.


Several of the game menus are already fully implemented.


Inventory screen. Illyia opens up a small holographic display in-game when you open the menu.

Most of the work so far has been in the first accessible area of the game, Crashsite. (And the crashed ruins of the Daedalus.) It's a series of caverns that contain the warped ruins of a strangely advanced civilization. Many visual tweaks still need to be made, and several backgrounds are still incomplete, but I'm pretty happy with the general direction of it so far.


Exploring the Crashsite area of the game.

The tilemaps for Crashsite are mostly complete, although some extra tweaks are needed.

Illyia explores the upper Crashsite.


Mysterious character number 2!


Illyia discovers a warp point.




-Alex