Tuesday, September 25, 2012

Quick Update!

Whoops!

It's been a while since I've had a chance to update the blog; it's been pretty busy since August.

I got a new gig as a Game/Level designer for a small indie company, and Ameen has been super busy at his new job as well. However, now as things begin to settle down, we're ready to get back into Dead Gear.

I'll be trying to update at least once every week, or at the very least, 3 updates every month. (For real, this time!)



As Ameen works on getting the base code for weapons and enemies prepared, I've begun to start experimenting with more finalized looks at the game and continuing to muck around in the design work. Here's a look at one of the updated Crashsite areas; pretty fancy; a far cry from the original rendering, eh?

On a side note, it's a good month for games, it seems. If anyone's interested in roguelikes, I'd have to recommend the excellent FTL, a scifi roguelike that's had my attention lately. It's a gem of a game, although I do wish it had more content; it takes a lot of willpower to resist modding it and adding 500+ more events, extra races and ships to the game myself. (Maybe one day!)

I'll try to do a nice Dead Gear design post next update.

-Alex